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The narrator is nicer when these are viewed. I viewed the credits and about first and got a little confused as to why he needed to say 'real name vs legal name' I don't know if the viewer is supposed to be someone he really wants to know about him, or representing a slightly jerkish person you might meet say in a cafe. He includes 'It gets better' in a sarcastic way as if to mock it from the viewer point of view (which I have no problems with) and then does says he like the project.
#COMING OUT ON TOP WALKTHROUGH HOW TO#
I also felt like some of the questions he asks you are leading and poking fun at things but I don't know how to take what he says. It just makes the story confusing-that shouldn't have been included for the sake of coherency. It messes with your view of the story and makes you wonder what really happened. I like the feeling of being trapped into coming out and being led on by the mother, but I felt like it was sort of weird to be told afterwards that the father wasn't there and that the had a brother. I'm going to talk a bit about the gameplay here. The lampshades are dark and I like those, but I feel like a jerk for considering to say anything that isn't vague and slightly less mean when in real life my half truths aren't less versions of mean things or caustc/sardonic emotions. I like that someone is being open about their story and coming up with a game about it is sort of rare. I quite liked the story itself and I like the jab at simulation games. I think that's interesting, but rigid and made me feel as if I didn't want to play more than once. The slightly positive things are buried within the negative choices. 'my feels!' sounds not inauthentic, but the rest feel just as inauthentic to how i felt. It means I wanted to see what choices you made in this situation. I feel like he's sort of blaming the person playing the game for their choices 'I wonder what that says about you' because I chose to look at one portion before the other. I feel like it's sort of hostile at a viewer who wants to hear the story but can't be sympathetic-you can only really get choices that are 'less jerk' ones. You told me anyway and implied I was a jerk for not feeling like looking at them. He questions why you wouldn't want to see the credits/view the game history. I like the idea of limiting choice but every choice feels like it's cutting down or being judgemental of things from the narrator or the person representing 'the viewer'. I liked the idea of this game, but I feel like the execution was really too limiting.
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This is from me playing the game as not coming out at first and then being forthwith: I originally didn't really want to play it twice, but while reviewing I decided I should give it another shake. I'm coming at this story as someone who came out in more than one avenue and have seen some indie games that deal with lgbt issues.
#COMING OUT ON TOP WALKTHROUGH FULL#
There are scenes that are extremely hard to watch, and choices that are even harder to make, simply because, as the start of the game points, out, there are no right answers, and so how can you win? Despite not knowing what actually happened, since the narrator tells you the game is full of a mix of things that could have (or never would have) been said in addition to things that were, Coming Out Simulator 2014 uses its short running time to make an impression and make you feel, and that, more than anything else, is the hallmark of a successful tale, and an unexpectedly intimate one to boot. The narrator charms with just a few lines, creating a character that's likable and easy to identify with regardless of who you are. As gamers, it's hard sometimes to shake yourself out of the mentality of playing to win versus simply playing, and that's at times even harder here because simply by virtue of its subject matter, Coming Out Simulator 2014 makes you want to win for Nicky himself. Sound here is mostly used for ambiance, and a few well chosen audio effects pull you into the conversations. The visual style is simple, with clean lines and a limited colour palette, and yet all the characters manage to be extremely expressive despite a lack of, um, expression and significant animation. Coming Out Simulator 2014 approaches its subject matter with unexpected style and charm, bringing out a smile or a laugh even when you've braced yourself for the worst.